Core/Refactor: Part 1
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+14
-14
@@ -92,21 +92,21 @@ namespace Game.Groups
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stmt.AddValue(index++, m_dbStoreId);
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stmt.AddValue(index++, m_leaderGuid.GetCounter());
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stmt.AddValue(index++, m_lootMethod);
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stmt.AddValue(index++, (byte)m_lootMethod);
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stmt.AddValue(index++, m_looterGuid.GetCounter());
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stmt.AddValue(index++, m_lootThreshold);
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stmt.AddValue(index++, m_targetIcons[0]);
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stmt.AddValue(index++, m_targetIcons[1]);
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stmt.AddValue(index++, m_targetIcons[2]);
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stmt.AddValue(index++, m_targetIcons[3]);
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stmt.AddValue(index++, m_targetIcons[4]);
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stmt.AddValue(index++, m_targetIcons[5]);
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stmt.AddValue(index++, m_targetIcons[6]);
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stmt.AddValue(index++, m_targetIcons[7]);
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stmt.AddValue(index++, m_groupFlags);
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stmt.AddValue(index++, m_dungeonDifficulty);
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stmt.AddValue(index++, m_raidDifficulty);
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stmt.AddValue(index++, m_legacyRaidDifficulty);
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stmt.AddValue(index++, (byte)m_lootThreshold);
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stmt.AddValue(index++, m_targetIcons[0].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[1].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[2].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[3].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[4].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[5].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[6].GetRawValue());
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stmt.AddValue(index++, m_targetIcons[7].GetRawValue());
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stmt.AddValue(index++, (byte)m_groupFlags);
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stmt.AddValue(index++, (byte)m_dungeonDifficulty);
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stmt.AddValue(index++, (byte)m_raidDifficulty);
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stmt.AddValue(index++, (byte)m_legacyRaidDifficulty);
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stmt.AddValue(index++, m_masterLooterGuid.GetCounter());
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DB.Characters.Execute(stmt);
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