Core/Refactor: Part 1
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@@ -745,7 +745,7 @@ namespace Game
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if (_warden == null || packet.Data.GetSize() == 0)
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return;
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var unpacked = new ByteBuffer(_warden.DecryptData(packet.Data.GetData()));
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_warden.DecryptData(packet.Data.GetData());
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WardenOpcodes opcode = (WardenOpcodes)packet.Data.ReadUInt8();
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switch (opcode)
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