Core/Refactor: Part 1
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@@ -255,7 +255,7 @@ namespace Game
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}
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ObjectGuid ownerGuid = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(0));
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ulong signs = result.Read<ulong>(1);
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//ulong signs = result.Read<ulong>(1);
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if (ownerGuid == GetPlayer().GetGUID())
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return;
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@@ -267,7 +267,6 @@ namespace Game
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return;
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}
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if (GetPlayer().GetGuildId() != 0)
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{
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Guild.SendCommandResult(this, GuildCommandType.InvitePlayer, GuildCommandError.AlreadyInGuild_S, GetPlayer().GetName());
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