Core/Refactor: Part 1

This commit is contained in:
hondacrx
2018-05-07 18:56:09 -04:00
parent b2c1554065
commit 216db1c23a
83 changed files with 298 additions and 296 deletions
+2 -3
View File
@@ -398,15 +398,14 @@ namespace Game.Maps
void ReadSaveDataBossStates(StringArguments data)
{
uint bossId = 0;
foreach (var i in bosses)
foreach (var pair in bosses)
{
EncounterState buff = (EncounterState)data.NextUInt32();
if (buff == EncounterState.InProgress || buff == EncounterState.Fail || buff == EncounterState.Special)
buff = EncounterState.NotStarted;
if (buff < EncounterState.ToBeDecided)
SetBossState(bossId++, buff);
SetBossState(pair.Key, buff);
}
}