Core/Refactor: Part 1
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@@ -84,7 +84,7 @@ namespace Game.Movement
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return true;
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}
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public void _setRandomLocation(Creature creature)
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void _setRandomLocation(Creature creature)
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{
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if (creature.IsMovementPreventedByCasting())
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{
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@@ -372,8 +372,6 @@ namespace Game.Movement
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public class FlightPathMovementGenerator : MovementGeneratorMedium<Player>
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{
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public FlightPathMovementGenerator() { }
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public void LoadPath(Player player, uint startNode = 0)
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{
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i_path.Clear();
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@@ -758,10 +758,10 @@ namespace Game.Movement
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return (movement == staticIdleMovement);
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}
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static uint splineId = 0;
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static uint splineId;
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public Unit _owner { get; private set; }
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protected IMovementGenerator[] _slot = new IMovementGenerator[(int)MovementSlot.Max];
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Unit _owner { get; }
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IMovementGenerator[] _slot = new IMovementGenerator[(int)MovementSlot.Max];
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MMCleanFlag _cleanFlag;
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bool[] _initialize = new bool[(int)MovementSlot.Max];
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int _top;
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