Core/Refactor: Part 1
This commit is contained in:
@@ -84,7 +84,7 @@ namespace Game.Movement
|
||||
return true;
|
||||
}
|
||||
|
||||
public void _setRandomLocation(Creature creature)
|
||||
void _setRandomLocation(Creature creature)
|
||||
{
|
||||
if (creature.IsMovementPreventedByCasting())
|
||||
{
|
||||
|
||||
@@ -372,8 +372,6 @@ namespace Game.Movement
|
||||
|
||||
public class FlightPathMovementGenerator : MovementGeneratorMedium<Player>
|
||||
{
|
||||
public FlightPathMovementGenerator() { }
|
||||
|
||||
public void LoadPath(Player player, uint startNode = 0)
|
||||
{
|
||||
i_path.Clear();
|
||||
|
||||
Reference in New Issue
Block a user