Core/Refactor: Part 1

This commit is contained in:
hondacrx
2018-05-07 18:56:09 -04:00
parent b2c1554065
commit 216db1c23a
83 changed files with 298 additions and 296 deletions
@@ -302,9 +302,9 @@ namespace Game.Network.Packets
JoinAsGroup = _worldPacket.HasBit();
}
public bool JoinAsGroup = false;
public byte Roles = 0;
public ulong QueueID = 0;
public bool JoinAsGroup;
public byte Roles;
public ulong QueueID;
public int[] BlacklistMap = new int[2];
}
+13 -13
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@@ -627,7 +627,7 @@ namespace Game.Network.Packets
}
public ObjectGuid Guid; // Guid of the player that is logging in
float FarClip = 0.0f; // Visibility distance (for terrain)
float FarClip; // Visibility distance (for terrain)
}
public class LoginVerifyWorld : ServerPacket
@@ -1036,13 +1036,13 @@ namespace Game.Network.Packets
public Race RaceId = Race.None;
public Class ClassId = Class.None;
public Gender Sex = Gender.None;
public byte Skin = 0;
public byte Face = 0;
public byte HairStyle = 0;
public byte HairColor = 0;
public byte FacialHairStyle = 0;
public byte Skin;
public byte Face;
public byte HairStyle;
public byte HairColor;
public byte FacialHairStyle;
public Array<byte> CustomDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
public byte OutfitId = 0;
public byte OutfitId;
public Optional<uint> TemplateSet = new Optional<uint>();
public string Name;
@@ -1058,14 +1058,14 @@ namespace Game.Network.Packets
public class CharCustomizeInfo
{
public byte HairStyleID = 0;
public byte FaceID = 0;
public byte HairStyleID;
public byte FaceID;
public ObjectGuid CharGUID;
public Gender SexID = Gender.None;
public string CharName;
public byte HairColorID = 0;
public byte FacialHairStyleID = 0;
public byte SkinID = 0;
public byte HairColorID;
public byte FacialHairStyleID;
public byte SkinID;
public Array<byte> CustomDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
}
@@ -1077,7 +1077,7 @@ namespace Game.Network.Packets
public byte SkinID;
public byte FacialHairStyleID;
public ObjectGuid Guid;
public bool FactionChange = false;
public bool FactionChange;
public string Name;
public byte FaceID;
public byte HairStyleID;
+1 -1
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@@ -276,7 +276,7 @@ namespace Game.Network.Packets
public string Prefix = "";
public string Channel = "";
public string ChatText = "";
public uint AchievementID = 0;
public uint AchievementID;
public ChatFlags _ChatFlags = 0;
public float DisplayTime = 0.0f;
public bool HideChatLog = false;
@@ -106,8 +106,8 @@ namespace Game.Network.Packets
}
public ObjectGuid PlayerGuid;
public uint Time = 0; // UnixTime
public uint Size = 0; // decompressed size
public uint Time; // UnixTime
public uint Size; // decompressed size
public AccountDataTypes DataType = 0;
public ByteBuffer CompressedData;
}
+1 -1
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@@ -92,7 +92,7 @@ namespace Game.Network.Packets
public ObjectGuid Attacker;
public ObjectGuid Victim;
public bool NowDead = false;
public bool NowDead;
}
public class ThreatUpdate : ServerPacket
@@ -138,7 +138,7 @@ namespace Game.Network.Packets
Bracket.ForEach(p => p.Write(_worldPacket));
}
public List<PVPBracketData> Bracket;
public List<PVPBracketData> Bracket = new List<PVPBracketData>();
public ObjectGuid ClientGUID;
}
@@ -91,7 +91,7 @@ namespace Game.Network.Packets
for (uint i = 0; i < removeMovementForcesCount; ++i)
{
ObjectGuid guid = data.ReadPackedGuid();
data.ReadPackedGuid();
}
// ResetBitReader
@@ -676,8 +676,8 @@ namespace Game.Network.Packets
}
public ObjectGuid MoverGUID;
int AckIndex = 0;
int MoveTime = 0;
int AckIndex;
int MoveTime;
}
public class MovementAckMessage : ClientPacket
@@ -34,7 +34,7 @@ namespace Game.Network.Packets
}
public ObjectGuid ItemGUID;
public uint PetitionID = 0;
public uint PetitionID;
}
public class QueryPetitionResponse : ServerPacket
@@ -156,7 +156,7 @@ namespace Game.Network.Packets
}
public ObjectGuid PetitionGUID;
public byte Choice = 0;
public byte Choice;
}
public class PetitionSignResults : ServerPacket
+2 -2
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@@ -104,8 +104,8 @@ namespace Game.Network.Packets
ModCooldown = cooldown;
}
public uint Category = 0; // SpellCategory Id
public int ModCooldown = 0; // Reduced Cooldown in ms
public uint Category; // SpellCategory Id
public int ModCooldown; // Reduced Cooldown in ms
}
}
+2 -2
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@@ -116,8 +116,8 @@ namespace Game.Network.Packets
public ObjectGuid Vendor;
public uint Node;
public uint GroundMountID = 0;
public uint FlyingMountID = 0;
public uint GroundMountID;
public uint FlyingMountID;
}
class NewTaxiPath : ServerPacket