Core/Refactor: Part 1
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@@ -627,7 +627,7 @@ namespace Game.Network.Packets
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}
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public ObjectGuid Guid; // Guid of the player that is logging in
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float FarClip = 0.0f; // Visibility distance (for terrain)
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float FarClip; // Visibility distance (for terrain)
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}
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public class LoginVerifyWorld : ServerPacket
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@@ -1036,13 +1036,13 @@ namespace Game.Network.Packets
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public Race RaceId = Race.None;
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public Class ClassId = Class.None;
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public Gender Sex = Gender.None;
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public byte Skin = 0;
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public byte Face = 0;
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public byte HairStyle = 0;
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public byte HairColor = 0;
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public byte FacialHairStyle = 0;
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public byte Skin;
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public byte Face;
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public byte HairStyle;
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public byte HairColor;
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public byte FacialHairStyle;
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public Array<byte> CustomDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
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public byte OutfitId = 0;
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public byte OutfitId;
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public Optional<uint> TemplateSet = new Optional<uint>();
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public string Name;
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@@ -1058,14 +1058,14 @@ namespace Game.Network.Packets
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public class CharCustomizeInfo
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{
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public byte HairStyleID = 0;
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public byte FaceID = 0;
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public byte HairStyleID;
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public byte FaceID;
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public ObjectGuid CharGUID;
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public Gender SexID = Gender.None;
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public string CharName;
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public byte HairColorID = 0;
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public byte FacialHairStyleID = 0;
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public byte SkinID = 0;
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public byte HairColorID;
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public byte FacialHairStyleID;
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public byte SkinID;
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public Array<byte> CustomDisplay = new Array<byte>(PlayerConst.CustomDisplaySize);
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}
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@@ -1077,7 +1077,7 @@ namespace Game.Network.Packets
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public byte SkinID;
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public byte FacialHairStyleID;
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public ObjectGuid Guid;
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public bool FactionChange = false;
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public bool FactionChange;
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public string Name;
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public byte FaceID;
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public byte HairStyleID;
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