Core/Refactor: Part 1
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@@ -106,8 +106,8 @@ namespace Game.Network.Packets
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}
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public ObjectGuid PlayerGuid;
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public uint Time = 0; // UnixTime
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public uint Size = 0; // decompressed size
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public uint Time; // UnixTime
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public uint Size; // decompressed size
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public AccountDataTypes DataType = 0;
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public ByteBuffer CompressedData;
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}
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