Core/Refactor: Part 1
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@@ -91,7 +91,7 @@ namespace Game.Network.Packets
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for (uint i = 0; i < removeMovementForcesCount; ++i)
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{
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ObjectGuid guid = data.ReadPackedGuid();
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data.ReadPackedGuid();
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}
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// ResetBitReader
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@@ -676,8 +676,8 @@ namespace Game.Network.Packets
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}
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public ObjectGuid MoverGUID;
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int AckIndex = 0;
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int MoveTime = 0;
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int AckIndex;
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int MoveTime;
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}
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public class MovementAckMessage : ClientPacket
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