Core/Refactor: Part 1
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@@ -104,8 +104,8 @@ namespace Game.Network.Packets
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ModCooldown = cooldown;
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}
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public uint Category = 0; // SpellCategory Id
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public int ModCooldown = 0; // Reduced Cooldown in ms
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public uint Category; // SpellCategory Id
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public int ModCooldown; // Reduced Cooldown in ms
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}
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}
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