diff --git a/Source/Game/Server/WorldConfig.cs b/Source/Game/Server/WorldConfig.cs index 6da8917b2..13c0f906a 100644 --- a/Source/Game/Server/WorldConfig.cs +++ b/Source/Game/Server/WorldConfig.cs @@ -474,7 +474,7 @@ namespace Game // Config values are in "milliseconds" but we handle SocketTimeOut only as "seconds" so divide by 1000 Values[WorldCfg.SocketTimeoutTime] = (uint)Values[WorldCfg.SocketTimeoutTime] / 1000; - Values[WorldCfg.SocketTimeoutTimeActive] = (uint)Values[WorldCfg.SocketTimeoutTime] / 1000; + Values[WorldCfg.SocketTimeoutTimeActive] = (uint)Values[WorldCfg.SocketTimeoutTimeActive] / 1000; // must be after CONFIG_CHARACTERS_PER_REALM if ((uint)Values[WorldCfg.CharactersPerAccount] < (uint)Values[WorldCfg.CharactersPerRealm])