Core/Creatures: Drop dynamic flags from creature and creature_template

Port From (https://github.com/TrinityCore/TrinityCore/commit/bb68fd73b498f6d6fc2c4414352c6e073a184304)
This commit is contained in:
hondacrx
2023-06-24 09:11:35 -04:00
parent 55b91302ec
commit 219db87e6a
4 changed files with 43 additions and 69 deletions
@@ -40,7 +40,6 @@ namespace Game.Entities
public UnitFlags UnitFlags;
public uint UnitFlags2;
public uint UnitFlags3;
public uint DynamicFlags;
public CreatureFamily Family;
public Class TrainerClass;
public CreatureType CreatureType;
@@ -271,7 +270,6 @@ namespace Game.Entities
public uint unit_flags; // enum UnitFlags mask values
public uint unit_flags2; // enum UnitFlags2 mask values
public uint unit_flags3; // enum UnitFlags3 mask values
public uint dynamicflags;
public CreatureData() : base(SpawnObjectType.Creature) { }
}