Core/Creatures: Drop dynamic flags from creature and creature_template
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb68fd73b498f6d6fc2c4414352c6e073a184304)
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@@ -40,7 +40,6 @@ namespace Game.Entities
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public UnitFlags UnitFlags;
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public uint UnitFlags2;
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public uint UnitFlags3;
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public uint DynamicFlags;
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public CreatureFamily Family;
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public Class TrainerClass;
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public CreatureType CreatureType;
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@@ -271,7 +270,6 @@ namespace Game.Entities
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public uint unit_flags; // enum UnitFlags mask values
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public uint unit_flags2; // enum UnitFlags2 mask values
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public uint unit_flags3; // enum UnitFlags3 mask values
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public uint dynamicflags;
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public CreatureData() : base(SpawnObjectType.Creature) { }
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}
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