Core/Reputation: Implemented paragon reputation
Port From (https://github.com/TrinityCore/TrinityCore/commit/b01fba4bd9530213ee0c9547e09d1f16b3ce5d67)
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@@ -414,6 +414,10 @@ namespace Game.DataStorage
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}
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}
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foreach (ParagonReputationRecord paragonReputation in CliDB.ParagonReputationStorage.Values)
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if (CliDB.FactionStorage.HasRecord(paragonReputation.FactionID))
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_paragonReputations[paragonReputation.FactionID] = paragonReputation;
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foreach (var group in CliDB.PhaseXPhaseGroupStorage.Values)
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{
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PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(group.PhaseId);
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@@ -1722,6 +1726,11 @@ namespace Game.DataStorage
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return 0;
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}
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public ParagonReputationRecord GetParagonReputation(uint factionId)
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{
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return _paragonReputations.LookupByKey(factionId);
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}
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public PvpDifficultyRecord GetBattlegroundBracketByLevel(uint mapid, uint level)
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{
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PvpDifficultyRecord maxEntry = null; // used for level > max listed level case
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@@ -2275,6 +2284,7 @@ namespace Game.DataStorage
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MultiMap<uint, MountXDisplayRecord> _mountDisplays = new();
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Dictionary<uint, List<NameGenRecord>[]> _nameGenData = new();
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List<string>[] _nameValidators = new List<string>[(int)Locale.Total + 1];
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Dictionary<uint, ParagonReputationRecord> _paragonReputations = new();
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MultiMap<uint, uint> _phasesByGroup = new();
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Dictionary<PowerType, PowerTypeRecord> _powerTypes = new();
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Dictionary<uint, byte> _pvpItemBonus = new();
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