Core/Loot: Set loot guid and type in Loot constructor

Port From (https://github.com/TrinityCore/TrinityCore/commit/e9d083a2ee59d297271b04f3b7fb63808f7f0c8c)
This commit is contained in:
hondacrx
2022-09-11 14:57:51 -04:00
parent 595ac58013
commit 2270e26b0d
7 changed files with 66 additions and 78 deletions
+1 -2
View File
@@ -776,9 +776,8 @@ namespace Game.Entities
if (creature)
{
creature.loot = new Loot();
creature.loot = new Loot(creature.GetMap(), creature.GetGUID(), LootType.Corpse);
Loot loot = creature.loot;
loot.SetGUID(ObjectGuid.Create(HighGuid.LootObject, creature.GetMapId(), 0, creature.GetMap().GenerateLowGuid(HighGuid.LootObject)));
if (creature.GetMap().Is25ManRaid())
loot.maxDuplicates = 3;