Core/Loot: Set loot guid and type in Loot constructor
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9d083a2ee59d297271b04f3b7fb63808f7f0c8c)
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@@ -1272,7 +1272,7 @@ namespace Game.Groups
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if (msg == InventoryResult.Ok)
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{
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item.is_looted = true;
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roll.GetLoot().NotifyItemRemoved(roll.itemSlot);
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roll.GetLoot().NotifyItemRemoved(roll.itemSlot, allowedMap);
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roll.GetLoot().unlootedCount--;
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player.StoreNewItem(dest, roll.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
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}
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@@ -1338,7 +1338,7 @@ namespace Game.Groups
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if (msg == InventoryResult.Ok)
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{
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item.is_looted = true;
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roll.GetLoot().NotifyItemRemoved(roll.itemSlot);
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roll.GetLoot().NotifyItemRemoved(roll.itemSlot, allowedMap);
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roll.GetLoot().unlootedCount--;
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player.StoreNewItem(dest, roll.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
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}
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@@ -1352,7 +1352,7 @@ namespace Game.Groups
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else if (rollVote == RollType.Disenchant)
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{
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item.is_looted = true;
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roll.GetLoot().NotifyItemRemoved(roll.itemSlot);
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roll.GetLoot().NotifyItemRemoved(roll.itemSlot, allowedMap);
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roll.GetLoot().unlootedCount--;
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player.UpdateCriteria(CriteriaType.CastSpell, 13262); // Disenchant
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@@ -1364,7 +1364,7 @@ namespace Game.Groups
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player.AutoStoreLoot(disenchant.Id, LootStorage.Disenchant, ItemContext.None, true);
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else // If the player's inventory is full, send the disenchant result in a mail.
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{
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Loot loot = new();
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Loot loot = new(allowedMap, roll.GetLoot().GetOwnerGUID(), LootType.Disenchanting);
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loot.FillLoot(disenchant.Id, LootStorage.Disenchant, player, true);
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uint max_slot = loot.GetMaxSlotInLootFor(player);
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