Core/Loot: Set loot guid and type in Loot constructor

Port From (https://github.com/TrinityCore/TrinityCore/commit/e9d083a2ee59d297271b04f3b7fb63808f7f0c8c)
This commit is contained in:
hondacrx
2022-09-11 14:57:51 -04:00
parent 595ac58013
commit 2270e26b0d
7 changed files with 66 additions and 78 deletions
+2 -2
View File
@@ -207,7 +207,7 @@ namespace Game
if (loot == null)
continue;
loot.NotifyMoneyRemoved();
loot.NotifyMoneyRemoved(player.GetMap());
if (shareMoney && player.GetGroup() != null) //item, pickpocket and players can be looted only single player
{
@@ -578,7 +578,7 @@ namespace Game
item.count = 0;
item.is_looted = true;
loot.NotifyItemRemoved(slotid);
loot.NotifyItemRemoved(slotid, GetPlayer().GetMap());
--loot.unlootedCount;
}