Core/Loot: Set loot guid and type in Loot constructor

Port From (https://github.com/TrinityCore/TrinityCore/commit/e9d083a2ee59d297271b04f3b7fb63808f7f0c8c)
This commit is contained in:
hondacrx
2022-09-11 14:57:51 -04:00
parent 595ac58013
commit 2270e26b0d
7 changed files with 66 additions and 78 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ namespace Game.Mails
if (m_mailTemplateId == 123)
m_money = 1000000;
Loot mailLoot = new();
Loot mailLoot = new(null, ObjectGuid.Empty, LootType.None);
// can be empty
mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true, LootModes.Default, ItemContext.None);