fixed a crash
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@@ -3037,7 +3037,7 @@ namespace Game.Spells
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{
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{
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m_spellState = SpellState.Casting;
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m_spellState = SpellState.Casting;
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// GameObjects shouldn't cast channeled spells
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// GameObjects shouldn't cast channeled spells
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m_caster.ToUnit().AddInterruptMask(m_spellInfo.ChannelInterruptFlags, m_spellInfo.ChannelInterruptFlags2);
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m_caster.ToUnit()?.AddInterruptMask(m_spellInfo.ChannelInterruptFlags, m_spellInfo.ChannelInterruptFlags2);
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}
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}
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}
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}
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