Core/Creatures: Split creature_addon and creature_template_addon's byte columns into seperate ones
Port From (https://github.com/TrinityCore/TrinityCore/commit/4119f69b214d6199b7ab508e305b2958eeffb332)
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@@ -252,7 +252,9 @@ namespace Framework.Constants
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SitHighChair = 6,
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Dead = 7,
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Kneel = 8,
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Submerged = 9
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Submerged = 9,
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Max
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}
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public enum UnitVisFlags
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@@ -271,7 +273,9 @@ namespace Framework.Constants
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Swim = 1, // falls back to ground tier animations, not handled by the client, should never appear in sniffs, will prevent tier change animations from playing correctly if used
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Hover = 2, // plays flying tier animations or falls back to ground tier animations, automatically enables hover clientside when entering visibility with this value
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Fly = 3, // plays flying tier animations
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Submerged = 4
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Submerged = 4,
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Max
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}
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public enum UnitPVPStateFlags
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@@ -543,6 +547,7 @@ namespace Framework.Constants
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Unarmed = 0, // non prepared weapon
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Melee = 1, // prepared melee weapon
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Ranged = 2, // prepared ranged weapon
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Max = 3
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}
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public enum MeleeHitOutcome
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