diff --git a/Game/Entities/Creature/CreatureGroups.cs b/Game/Entities/Creature/CreatureGroups.cs index 4956250fd..1c412e749 100644 --- a/Game/Entities/Creature/CreatureGroups.cs +++ b/Game/Entities/Creature/CreatureGroups.cs @@ -90,7 +90,7 @@ namespace Game.Entities group_member = new FormationInfo(); group_member.leaderGUID = result.Read(0); uint memberGUID = result.Read(1); - group_member.groupAI = (byte)result.Read(4); + group_member.groupAI = result.Read(4); group_member.point_1 = result.Read(5); group_member.point_2 = result.Read(6); //If creature is group leader we may skip loading of dist/angle @@ -136,7 +136,7 @@ namespace Game.Entities public uint leaderGUID; public float follow_dist; public float follow_angle; - public byte groupAI; + public uint groupAI; public ushort point_1; public ushort point_2; }