diff --git a/Source/Game/Entities/Player/KillRewarder.cs b/Source/Game/Entities/Player/KillRewarder.cs index 7a44535ea..23b849152 100644 --- a/Source/Game/Entities/Player/KillRewarder.cs +++ b/Source/Game/Entities/Player/KillRewarder.cs @@ -105,14 +105,17 @@ namespace Game.Entities instance.UpdateEncounterStateForKilledCreature(_victim.GetEntry(), _victim); } - uint guildId = victim.GetMap().GetOwnerGuildId(); - var guild = Global.GuildMgr.GetGuildById(guildId); - if (guild != null) - guild.UpdateCriteria(CriteriaType.KillCreature, victim.GetEntry(), 1, 0, victim, _killers.First()); + if (!_killers.Empty()) + { + uint guildId = victim.GetMap().GetOwnerGuildId(); + var guild = Global.GuildMgr.GetGuildById(guildId); + if (guild != null) + guild.UpdateCriteria(CriteriaType.KillCreature, victim.GetEntry(), 1, 0, victim, _killers.First()); - Scenario scenario = victim.GetScenario(); - if (scenario != null) - scenario.UpdateCriteria(CriteriaType.KillCreature, victim.GetEntry(), 1, 0, victim, _killers.First()); + Scenario scenario = victim.GetScenario(); + if (scenario != null) + scenario.UpdateCriteria(CriteriaType.KillCreature, victim.GetEntry(), 1, 0, victim, _killers.First()); + } } } diff --git a/Source/Game/Entities/Unit/Unit.Combat.cs b/Source/Game/Entities/Unit/Unit.Combat.cs index 581d8044b..da1056563 100644 --- a/Source/Game/Entities/Unit/Unit.Combat.cs +++ b/Source/Game/Entities/Unit/Unit.Combat.cs @@ -765,17 +765,17 @@ namespace Game.Entities if (creature.GetMap().IsDungeon()) { - Group group = !groups.Empty() ? groups.First() : null; - Player looter = group ? Global.ObjAccessor.GetPlayer(creature, group.GetLooterGuid()) : tappers[0]; - if (dungeonEncounter != null) { creature.m_personalLoot = LootManager.GenerateDungeonEncounterPersonalLoot(dungeonEncounter.Id, creature.GetCreatureTemplate().LootId, LootStorage.Creature, LootType.Corpse, creature, creature.GetCreatureTemplate().MinGold, creature.GetCreatureTemplate().MaxGold, (ushort)creature.GetLootMode(), creature.GetMap().GetDifficultyLootItemContext(), tappers); } - else + else if (!tappers.Empty()) { + Group group = !groups.Empty() ? groups.First() : null; + Player looter = group ? Global.ObjAccessor.GetPlayer(creature, group.GetLooterGuid()) : tappers[0]; + Loot loot = new(creature.GetMap(), creature.GetGUID(), LootType.Corpse, dungeonEncounter != null ? group : null); uint lootid = creature.GetCreatureTemplate().LootId;