Core/Creatures: Don't require creature.modelid to be one of linked creature_template models

Port From (https://github.com/TrinityCore/TrinityCore/commit/7cafeb46b3b1f3eea3c966c20f9ef1efe68dfbdc)
This commit is contained in:
hondacrx
2024-02-03 13:48:02 -05:00
parent 99c931652d
commit 24691c7110
4 changed files with 35 additions and 27 deletions
@@ -259,7 +259,7 @@ namespace Game.Entities
public class CreatureData : SpawnData
{
public uint displayid;
public CreatureModel display;
public sbyte equipmentId;
public float WanderDistance;
public uint currentwaypoint;