Start adding missing scripts Part 6
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace Scripts.EasternKingdoms.Karazhan.PrinceMalchezaar
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{
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayAxeToss1 = 1;
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public const uint SayAxeToss2 = 2;
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//public const uint SaySpecial1 = 3; Not used, needs to be implemented, but I don't know where it should be used.
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//public const uint SaySpecial2 = 4; Not used, needs to be implemented, but I don't know where it should be used.
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//public const uint SaySpecial3 = 5; Not used, needs to be implemented, but I don't know where it should be used.
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public const uint SaySlay = 6;
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public const uint SaySummon = 7;
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public const uint SayDeath = 8;
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}
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struct SpellIds
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{
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public const uint Enfeeble = 30843; //Enfeeble during phase 1 and 2
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public const uint EnfeebleEffect = 41624;
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public const uint Shadownova = 30852; //Shadownova used during all phases
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public const uint SwPain = 30854; //Shadow word pain during phase 1 and 3 (different targeting rules though)
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public const uint ThrashPassive = 12787; //Extra attack chance during phase 2
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public const uint SunderArmor = 30901; //Sunder armor during phase 2
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public const uint ThrashAura = 12787; //Passive proc chance for thrash
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public const uint EquipAxes = 30857; //Visual for axe equiping
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public const uint AmplifyDamage = 39095; //Amplifiy during phase 3
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public const uint Cleave = 30131; //Same as Nightbane.
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public const uint Hellfire = 30859; //Infenals' hellfire aura
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public const uint InfernalRelay = 30834;
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}
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struct MiscConst
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{
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public const uint TotalInfernalPoints = 18;
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public const uint NetherspiteInfernal = 17646; //The netherspite infernal creature
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public const uint MalchezarsAxe = 17650; //Malchezar's axes (creatures), summoned during phase 3
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public const uint InfernalModelInvisible = 11686; //Infernal Effects
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public const int EquipIdAxe = 33542; //Axes info
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}
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[Script]
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class netherspite_infernal : ScriptedAI
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{
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public ObjectGuid Malchezaar;
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public Vector2 Point;
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public netherspite_infernal(Creature creature) : base(creature) { }
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public override void Reset() { }
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public override void JustEngagedWith(Unit who) { }
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public override void MoveInLineOfSight(Unit who) { }
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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public override void KilledUnit(Unit who)
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{
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Unit unit = Global.ObjAccessor.GetUnit(me, Malchezaar);
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if (unit)
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{
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Creature creature = unit.ToCreature();
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if (creature)
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creature.GetAI().KilledUnit(who);
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}
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}
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public override void SpellHit(WorldObject caster, SpellInfo spellInfo)
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{
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if (spellInfo.Id == SpellIds.InfernalRelay)
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{
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me.SetDisplayId(me.GetNativeDisplayId());
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me.SetUnitFlag(UnitFlags.Uninteractible);
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_scheduler.Schedule(TimeSpan.FromSeconds(4), task => DoCast(me, SpellIds.Hellfire));
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_scheduler.Schedule(TimeSpan.FromSeconds(170), task =>
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{
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Creature pMalchezaar = ObjectAccessor.GetCreature(me, Malchezaar);
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if (pMalchezaar && pMalchezaar.IsAlive())
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pMalchezaar.GetAI<boss_malchezaar>().Cleanup(me, Point);
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});
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}
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}
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public override void DamageTaken(Unit done_by, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!done_by || done_by.GetGUID() != Malchezaar)
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damage = 0;
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}
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}
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[Script]
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class boss_malchezaar : ScriptedAI
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{
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static Vector2[] InfernalPoints =
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{
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new Vector2(-10922.8f, -1985.2f),
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new Vector2(-10916.2f, -1996.2f),
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new Vector2(-10932.2f, -2008.1f),
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new Vector2(-10948.8f, -2022.1f),
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new Vector2(-10958.7f, -1997.7f),
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new Vector2(-10971.5f, -1997.5f),
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new Vector2(-10990.8f, -1995.1f),
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new Vector2(-10989.8f, -1976.5f),
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new Vector2(-10971.6f, -1973.0f),
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new Vector2(-10955.5f, -1974.0f),
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new Vector2(-10939.6f, -1969.8f),
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new Vector2(-10958.0f, -1952.2f),
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new Vector2(-10941.7f, -1954.8f),
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new Vector2(-10943.1f, -1988.5f),
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new Vector2(-10948.8f, -2005.1f),
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new Vector2(-10984.0f, -2019.3f),
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new Vector2(-10932.8f, -1979.6f),
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new Vector2(-10935.7f, -1996.0f)
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};
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InstanceScript instance;
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uint EnfeebleTimer;
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uint EnfeebleResetTimer;
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uint ShadowNovaTimer;
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uint SWPainTimer;
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uint SunderArmorTimer;
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uint AmplifyDamageTimer;
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uint Cleave_Timer;
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uint InfernalTimer;
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uint AxesTargetSwitchTimer;
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uint InfernalCleanupTimer;
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List<ObjectGuid> infernals = new();
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List<Vector2> positions = new();
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ObjectGuid[] axes = new ObjectGuid[2];
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ObjectGuid[] enfeeble_targets = new ObjectGuid[5];
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ulong[] enfeeble_health = new ulong[5];
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uint phase;
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public boss_malchezaar(Creature creature) : base(creature)
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{
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Initialize();
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instance = creature.GetInstanceScript();
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}
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void Initialize()
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{
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EnfeebleTimer = 30000;
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EnfeebleResetTimer = 38000;
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ShadowNovaTimer = 35500;
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SWPainTimer = 20000;
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AmplifyDamageTimer = 5000;
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Cleave_Timer = 8000;
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InfernalTimer = 40000;
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InfernalCleanupTimer = 47000;
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AxesTargetSwitchTimer = RandomHelper.URand(7500, 20000);
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SunderArmorTimer = RandomHelper.URand(5000, 10000);
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phase = 1;
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for (byte i = 0; i < 5; ++i)
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{
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enfeeble_targets[i].Clear();
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enfeeble_health[i] = 0;
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}
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}
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public override void Reset()
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{
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AxesCleanup();
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ClearWeapons();
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InfernalCleanup();
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positions.Clear();
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Initialize();
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for (byte i = 0; i < MiscConst.TotalInfernalPoints; ++i)
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positions.Add(InfernalPoints[i]);
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instance.HandleGameObject(instance.GetGuidData(DataTypes.GoNetherDoor), true);
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}
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public override void KilledUnit(Unit victim)
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{
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Talk(TextIds.SaySlay);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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AxesCleanup();
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ClearWeapons();
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InfernalCleanup();
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positions.Clear();
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for (byte i = 0; i < MiscConst.TotalInfernalPoints; ++i)
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positions.Add(InfernalPoints[i]);
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instance.HandleGameObject(instance.GetGuidData(DataTypes.GoNetherDoor), true);
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayAggro);
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instance.HandleGameObject(instance.GetGuidData(DataTypes.GoNetherDoor), false); // Open the door leading further in
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}
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void InfernalCleanup()
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{
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//Infernal Cleanup
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foreach (var guid in infernals)
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{
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Unit pInfernal = Global.ObjAccessor.GetUnit(me, guid);
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if (pInfernal && pInfernal.IsAlive())
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{
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pInfernal.SetVisible(false);
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pInfernal.SetDeathState(DeathState.JustDied);
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}
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}
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infernals.Clear();
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}
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void AxesCleanup()
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{
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for (byte i = 0; i < 2; ++i)
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{
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Unit axe = Global.ObjAccessor.GetUnit(me, axes[i]);
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if (axe && axe.IsAlive())
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axe.KillSelf();
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axes[i].Clear();
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}
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}
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void ClearWeapons()
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{
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SetEquipmentSlots(false, 0, 0);
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me.SetCanDualWield(false);
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}
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void EnfeebleHealthEffect()
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{
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SpellInfo info = Global.SpellMgr.GetSpellInfo(SpellIds.EnfeebleEffect, GetDifficulty());
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if (info == null)
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return;
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Unit tank = me.GetThreatManager().GetCurrentVictim();
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List<Unit> targets = new();
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foreach (var refe in me.GetThreatManager().GetSortedThreatList())
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{
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Unit target = refe.GetVictim();
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if (target != tank && target.IsAlive() && target.IsPlayer())
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targets.Add(target);
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}
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if (targets.Empty())
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return;
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//cut down to size if we have more than 5 targets
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targets.RandomResize(5);
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uint i = 0;
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foreach (var target in targets)
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{
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if (target)
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{
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enfeeble_targets[i] = target.GetGUID();
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enfeeble_health[i] = target.GetHealth();
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CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
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args.OriginalCaster = me.GetGUID();
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target.CastSpell(target, SpellIds.Enfeeble, args);
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target.SetHealth(1);
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}
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i++;
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}
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}
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void EnfeebleResetHealth()
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{
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for (byte i = 0; i < 5; ++i)
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{
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Unit target = Global.ObjAccessor.GetUnit(me, enfeeble_targets[i]);
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if (target && target.IsAlive())
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target.SetHealth(enfeeble_health[i]);
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enfeeble_targets[i].Clear();
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enfeeble_health[i] = 0;
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}
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}
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void SummonInfernal(uint diff)
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{
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Vector2 point = Vector2.Zero;
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Position pos = null;
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if ((me.GetMapId() != 532) || positions.Empty())
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pos = me.GetRandomNearPosition(60);
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else
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{
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point = positions.SelectRandom();
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pos.Relocate(point.X, point.Y, 275.5f, RandomHelper.FRand(0.0f, (MathF.PI * 2)));
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}
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Creature infernal = me.SummonCreature(MiscConst.NetherspiteInfernal, pos, TempSummonType.TimedDespawn, TimeSpan.FromMinutes(3));
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if (infernal)
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{
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infernal.SetDisplayId(MiscConst.InfernalModelInvisible);
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infernal.SetFaction(me.GetFaction());
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if (point != Vector2.Zero)
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infernal.GetAI<netherspite_infernal>().Point = point;
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infernal.GetAI<netherspite_infernal>().Malchezaar = me.GetGUID();
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infernals.Add(infernal.GetGUID());
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DoCast(infernal, SpellIds.InfernalRelay);
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}
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Talk(TextIds.SaySummon);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (EnfeebleResetTimer != 0 && EnfeebleResetTimer <= diff) // Let's not forget to reset that
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{
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EnfeebleResetHealth();
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EnfeebleResetTimer = 0;
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}
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else EnfeebleResetTimer -= diff;
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if (me.HasUnitState(UnitState.Stunned)) // While shifting to phase 2 malchezaar stuns himself
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return;
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if (me.GetVictim() && me.GetTarget() != me.GetVictim().GetGUID())
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me.SetTarget(me.GetVictim().GetGUID());
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if (phase == 1)
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{
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if (HealthBelowPct(60))
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{
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me.InterruptNonMeleeSpells(false);
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phase = 2;
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//animation
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DoCast(me, SpellIds.EquipAxes);
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//text
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Talk(TextIds.SayAxeToss1);
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//passive thrash aura
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DoCast(me, SpellIds.ThrashAura, new CastSpellExtraArgs(true));
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//models
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SetEquipmentSlots(false, MiscConst.EquipIdAxe, MiscConst.EquipIdAxe);
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me.SetBaseAttackTime(WeaponAttackType.OffAttack, (me.GetBaseAttackTime(WeaponAttackType.BaseAttack) * 150) / 100);
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me.SetCanDualWield(true);
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}
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}
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else if (phase == 2)
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{
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if (HealthBelowPct(30))
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{
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InfernalTimer = 15000;
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phase = 3;
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ClearWeapons();
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//remove thrash
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me.RemoveAurasDueToSpell(SpellIds.ThrashAura);
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Talk(TextIds.SayAxeToss2);
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true);
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for (byte i = 0; i < 2; ++i)
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{
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Creature axe = me.SummonCreature(MiscConst.MalchezarsAxe, me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), 0, TempSummonType.TimedDespawnOutOfCombat, TimeSpan.FromSeconds(1));
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if (axe)
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{
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axe.SetUnitFlag(UnitFlags.Uninteractible);
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axe.SetFaction(me.GetFaction());
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axes[i] = axe.GetGUID();
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if (target)
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{
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axe.GetAI().AttackStart(target);
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AddThreat(target, 10000000.0f, axe);
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}
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}
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}
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if (ShadowNovaTimer > 35000)
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ShadowNovaTimer = EnfeebleTimer + 5000;
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return;
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}
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if (SunderArmorTimer <= diff)
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{
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DoCastVictim(SpellIds.SunderArmor);
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SunderArmorTimer = RandomHelper.URand(10000, 18000);
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}
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else SunderArmorTimer -= diff;
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if (Cleave_Timer <= diff)
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{
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DoCastVictim(SpellIds.Cleave);
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Cleave_Timer = RandomHelper.URand(6000, 12000);
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}
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else Cleave_Timer -= diff;
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}
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else
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{
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if (AxesTargetSwitchTimer <= diff)
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{
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AxesTargetSwitchTimer = RandomHelper.URand(7500, 20000);
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true);
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if (target)
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{
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for (byte i = 0; i < 2; ++i)
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{
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Unit axe = Global.ObjAccessor.GetUnit(me, axes[i]);
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if (axe)
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{
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if (axe.GetVictim())
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ResetThreat(axe.GetVictim(), axe);
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AddThreat(target, 1000000.0f, axe);
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}
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}
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}
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}
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else AxesTargetSwitchTimer -= diff;
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if (AmplifyDamageTimer <= diff)
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true);
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if (target)
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DoCast(target, SpellIds.AmplifyDamage);
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AmplifyDamageTimer = RandomHelper.URand(20000, 30000);
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||||
}
|
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else AmplifyDamageTimer -= diff;
|
||||
}
|
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||||
//Time for global and double timers
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if (InfernalTimer <= diff)
|
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{
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SummonInfernal(diff);
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InfernalTimer = phase == 3 ? 14500 : 44500u; // 15 secs in phase 3, 45 otherwise
|
||||
}
|
||||
else InfernalTimer -= diff;
|
||||
|
||||
if (ShadowNovaTimer <= diff)
|
||||
{
|
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DoCastVictim(SpellIds.Shadownova);
|
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ShadowNovaTimer = phase == 3 ? 31000 : uint.MaxValue;
|
||||
}
|
||||
else ShadowNovaTimer -= diff;
|
||||
|
||||
if (phase != 2)
|
||||
{
|
||||
if (SWPainTimer <= diff)
|
||||
{
|
||||
Unit target;
|
||||
if (phase == 1)
|
||||
target = me.GetVictim(); // the tank
|
||||
else // anyone but the tank
|
||||
target = SelectTarget(SelectTargetMethod.Random, 1, 100, true);
|
||||
|
||||
if (target)
|
||||
DoCast(target, SpellIds.SwPain);
|
||||
|
||||
SWPainTimer = 20000;
|
||||
}
|
||||
else SWPainTimer -= diff;
|
||||
}
|
||||
|
||||
if (phase != 3)
|
||||
{
|
||||
if (EnfeebleTimer <= diff)
|
||||
{
|
||||
EnfeebleHealthEffect();
|
||||
EnfeebleTimer = 30000;
|
||||
ShadowNovaTimer = 5000;
|
||||
EnfeebleResetTimer = 9000;
|
||||
}
|
||||
else EnfeebleTimer -= diff;
|
||||
}
|
||||
|
||||
if (phase == 2)
|
||||
DoMeleeAttacksIfReady();
|
||||
else
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void DoMeleeAttacksIfReady()
|
||||
{
|
||||
if (me.IsWithinMeleeRange(me.GetVictim()) && !me.IsNonMeleeSpellCast(false))
|
||||
{
|
||||
//Check for base attack
|
||||
if (me.IsAttackReady() && me.GetVictim())
|
||||
{
|
||||
me.AttackerStateUpdate(me.GetVictim());
|
||||
me.ResetAttackTimer();
|
||||
}
|
||||
//Check for offhand attack
|
||||
if (me.IsAttackReady(WeaponAttackType.OffAttack) && me.GetVictim())
|
||||
{
|
||||
me.AttackerStateUpdate(me.GetVictim(), WeaponAttackType.OffAttack);
|
||||
me.ResetAttackTimer(WeaponAttackType.OffAttack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Cleanup(Creature infernal, Vector2 point)
|
||||
{
|
||||
foreach (var guid in infernals)
|
||||
{
|
||||
if (guid == infernal.GetGUID())
|
||||
{
|
||||
infernals.Remove(guid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
positions.Add(point);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user