Start adding missing scripts Part 6
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.EasternKingdoms.Karazhan.TerestianIllhoof
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{
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struct SpellIds
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{
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public const uint ShadowBolt = 30055;
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public const uint SummonImp = 30066;
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public const uint FiendishPortal1 = 30171;
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public const uint FiendishPortal2 = 30179;
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public const uint Berserk = 32965;
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public const uint SummonFiendishImp = 30184;
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public const uint BrokenPact = 30065;
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public const uint AmplifyFlames = 30053;
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public const uint Firebolt = 30050;
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public const uint SummonDemonchains = 30120;
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public const uint DemonChains = 30206;
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public const uint Sacrifice = 30115;
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}
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struct TextIds
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{
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public const uint SaySlay = 0;
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public const uint SayDeath = 1;
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public const uint SayAggro = 2;
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public const uint SaySacrifice = 3;
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public const uint SaySummonPortal = 4;
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}
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struct MiscConst
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{
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public const uint NpcFiendishPortal = 17265;
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public const int ActionDespawnImps = 1;
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}
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[Script]
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class boss_terestian : BossAI
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{
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public boss_terestian(Creature creature) : base(creature, DataTypes.Terestian) { }
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public override void Reset()
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{
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EntryCheckPredicate pred = new(MiscConst.NpcFiendishPortal);
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summons.DoAction(MiscConst.ActionDespawnImps, pred);
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_Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
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{
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Unit target = SelectTarget(SelectTargetMethod.MaxThreat, 0);
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if (target)
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DoCast(target, SpellIds.ShadowBolt);
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task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(10));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
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{
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me.RemoveAurasDueToSpell(SpellIds.BrokenPact);
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DoCastAOE(SpellIds.SummonImp, new CastSpellExtraArgs(true));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(30), task =>
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100.0f, true);
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if (target)
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{
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DoCast(target, SpellIds.Sacrifice, new CastSpellExtraArgs(true));
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target.CastSpell(target, SpellIds.SummonDemonchains, true);
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Talk(TextIds.SaySacrifice);
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}
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task.Repeat(TimeSpan.FromSeconds(42));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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{
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Talk(TextIds.SaySummonPortal);
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DoCastAOE(SpellIds.FiendishPortal1);
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(11), task =>
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{
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DoCastAOE(SpellIds.FiendishPortal2, new CastSpellExtraArgs(true));
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});
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_scheduler.Schedule(TimeSpan.FromMinutes(10), task =>
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{
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DoCastSelf(SpellIds.Berserk, new CastSpellExtraArgs(true));
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});
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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Talk(TextIds.SayAggro);
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}
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public override void SpellHit(WorldObject caster, SpellInfo spellInfo)
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{
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if (spellInfo.Id == SpellIds.BrokenPact)
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(32), task =>
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{
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me.RemoveAurasDueToSpell(SpellIds.BrokenPact);
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DoCastAOE(SpellIds.SummonImp, new CastSpellExtraArgs(true));
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});
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}
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}
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public override void KilledUnit(Unit victim)
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{
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if (victim.IsPlayer())
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Talk(TextIds.SaySlay);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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EntryCheckPredicate pred = new(MiscConst.NpcFiendishPortal);
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summons.DoAction(MiscConst.ActionDespawnImps, pred);
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_JustDied();
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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}
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[Script]
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class npc_kilrek : ScriptedAI
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{
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public npc_kilrek(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
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{
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DoCastVictim(SpellIds.AmplifyFlames);
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task.Repeat(TimeSpan.FromSeconds(9));
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});
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}
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public override void JustDied(Unit killer)
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{
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DoCastAOE(SpellIds.BrokenPact, new CastSpellExtraArgs(true));
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me.DespawnOrUnsummon(TimeSpan.FromSeconds(15));
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, () =>
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{
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DoMeleeAttackIfReady();
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});
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}
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}
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[Script]
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class npc_demon_chain : PassiveAI
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{
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ObjectGuid _sacrificeGUID;
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public npc_demon_chain(Creature creature) : base(creature) { }
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public override void IsSummonedBy(WorldObject summoner)
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{
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_sacrificeGUID = summoner.GetGUID();
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DoCastSelf(SpellIds.DemonChains, new CastSpellExtraArgs(true));
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}
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public override void JustDied(Unit killer)
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{
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Unit sacrifice = Global.ObjAccessor.GetUnit(me, _sacrificeGUID);
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if (sacrifice)
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sacrifice.RemoveAurasDueToSpell(SpellIds.Sacrifice);
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}
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}
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[Script]
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class npc_fiendish_portal : PassiveAI
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{
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SummonList _summons;
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public npc_fiendish_portal(Creature creature) : base(creature)
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{
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_summons = new(me);
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}
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public override void Reset()
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{
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_scheduler.Schedule(TimeSpan.FromMilliseconds(2400), TimeSpan.FromSeconds(8), task =>
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{
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DoCastAOE(SpellIds.SummonFiendishImp, new CastSpellExtraArgs(true));
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task.Repeat();
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});
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}
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public override void DoAction(int action)
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{
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if (action == MiscConst.ActionDespawnImps)
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_summons.DespawnAll();
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}
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public override void JustSummoned(Creature summon)
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{
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_summons.Summon(summon);
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DoZoneInCombat(summon);
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}
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public override void UpdateAI(uint diff)
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{
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_scheduler.Update(diff);
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}
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}
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[Script]
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class npc_fiendish_imp : ScriptedAI
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{
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public npc_fiendish_imp(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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{
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DoCastVictim(SpellIds.Firebolt);
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task.Repeat(TimeSpan.FromMilliseconds(2400));
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});
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me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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}
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}
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