Core/Conditions: CONDITION_NEAR_CREATURE will exclude personal spawns that aren't the target's owner
Port From (https://github.com/TrinityCore/TrinityCore/commit/d2641c4924022369d4af595925bf04d034db5d72)
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@@ -2300,7 +2300,7 @@ namespace Game.Maps
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public bool Invoke(Creature u)
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{
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if (u.GetDeathState() != DeathState.Dead && u.GetEntry() == i_entry && u.IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
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if (u.GetDeathState() != DeathState.Dead && u.GetEntry() == i_entry && u.IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range) && !TempSummon.IsPersonalSummonOfAnotherPlayer(u, i_obj.GetGUID()))
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{
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i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
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return true;
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