Fix build

This commit is contained in:
hondacrx
2022-05-29 16:08:55 -04:00
parent 60ab157ba1
commit 25102a2ee1
3 changed files with 17 additions and 2 deletions
+1 -1
View File
@@ -192,7 +192,7 @@ namespace Game.Loots
LootItem generatedLoot = new(item);
generatedLoot.context = _itemContext;
generatedLoot.count = (byte)Math.Min(count, proto.GetMaxStackSize());
generatedLoot.itemIndex = lootItems.Count;
generatedLoot.itemIndex = (uint)lootItems.Count;
if (_itemContext != 0)
{
List<uint> bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
+1 -1
View File
@@ -1434,7 +1434,7 @@ namespace Game.Entities
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} spell proc conditions and data in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
else
Log.outInfo(LogFilter.ServerLoading, ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
// This generates default procs to retain compatibility with previous proc system
Log.outInfo(LogFilter.ServerLoading, "Generating spell proc data from SpellMap...");