From 252cf1cfd0086d99d8d02b2d14af76a6da2191dd Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 9 May 2022 12:35:24 -0400 Subject: [PATCH] Core/Spells: Fixed spell Launch phase being handled at incorrect time for spells with LaunchDelay Port From (https://github.com/TrinityCore/TrinityCore/commit/3798de4b391ee74550083fd376faf69852f28e7e) --- Source/Game/Spells/Spell.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/Spell.cs b/Source/Game/Spells/Spell.cs index 8e2a8ba51..d40041593 100644 --- a/Source/Game/Spells/Spell.cs +++ b/Source/Game/Spells/Spell.cs @@ -8916,7 +8916,7 @@ namespace Game.Spells Cypher.Assert(n_offset == m_Spell.GetDelayMoment()); // re-plan the event for the delay moment - m_Spell.GetCaster().m_Events.AddEvent(this, TimeSpan.FromMilliseconds(e_time + m_Spell.GetDelayMoment()), false); + m_Spell.GetCaster().m_Events.AddEvent(this, TimeSpan.FromMilliseconds(e_time + n_offset), false); return false; // event not complete } break;