Core/AreaTriggers: Check actionset flags for client areatriggers to allow some areatriggers to trigger while dead
Port From (https://github.com/TrinityCore/TrinityCore/commit/d51d6b0abeec25a7c7fd4903ddbca0124ee8c723)
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@@ -5470,7 +5470,7 @@ namespace Game
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{
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foreach (var (_, areaTrigger) in CliDB.AreaTriggerStorage)
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{
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if (areaTrigger.ShapeType != 3)
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if (areaTrigger.GetShapeType() != AreaTriggerShapeType.Polygon)
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continue;
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PathDb2 path = Global.DB2Mgr.GetPath((uint)areaTrigger.ShapeID);
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