Core/DataStores: Updated to 11.0.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/df511503815b7798c83acbffbb1ce5208f189ce7)
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@@ -731,11 +731,8 @@ namespace Game.BattleGrounds
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}
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// loop over queues for every map
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foreach (var mapId in bg_template.BattlemasterEntry.MapId)
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foreach (var mapId in bg_template.MapIDs)
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{
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if (mapId == -1)
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break;
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var bgQueues = Global.BattlegroundMgr.GetBGFreeSlotQueueStore((uint)mapId);
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foreach (var bg in bgQueues)
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{
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