Core/DataStores: Updated to 11.0.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/df511503815b7798c83acbffbb1ce5208f189ce7)
This commit is contained in:
@@ -91,6 +91,7 @@ namespace Game.DataStorage
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BattlePetSpeciesStorage = ReadDB2<BattlePetSpeciesRecord>("BattlePetSpecies.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES, HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE);
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BattlePetSpeciesStateStorage = ReadDB2<BattlePetSpeciesStateRecord>("BattlePetSpeciesState.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE);
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BattlemasterListStorage = ReadDB2<BattlemasterListRecord>("BattlemasterList.db2", HotfixStatements.SEL_BATTLEMASTER_LIST, HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE);
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BattlemasterListXMapStorage = ReadDB2<BattlemasterListXMapRecord>("BattlemasterListXMap.db2", HotfixStatements.SEL_BATTLEMASTER_LIST_X_MAP);
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BroadcastTextStorage = ReadDB2<BroadcastTextRecord>("BroadcastText.db2", HotfixStatements.SEL_BROADCAST_TEXT, HotfixStatements.SEL_BROADCAST_TEXT_LOCALE);
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BroadcastTextDurationStorage = ReadDB2<BroadcastTextDurationRecord>("BroadcastTextDuration.db2", HotfixStatements.SEL_BROADCAST_TEXT_DURATION);
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CfgCategoriesStorage = ReadDB2<Cfg_CategoriesRecord>("Cfg_Categories.db2", HotfixStatements.SEL_CFG_CATEGORIES, HotfixStatements.SEL_CFG_CATEGORIES_LOCALE);
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@@ -536,6 +537,7 @@ namespace Game.DataStorage
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public static DB6Storage<BattlePetSpeciesRecord> BattlePetSpeciesStorage;
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public static DB6Storage<BattlePetSpeciesStateRecord> BattlePetSpeciesStateStorage;
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public static DB6Storage<BattlemasterListRecord> BattlemasterListStorage;
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public static DB6Storage<BattlemasterListXMapRecord> BattlemasterListXMapStorage;
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public static DB6Storage<BroadcastTextRecord> BroadcastTextStorage;
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public static DB6Storage<BroadcastTextDurationRecord> BroadcastTextDurationStorage;
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public static DB6Storage<Cfg_CategoriesRecord> CfgCategoriesStorage;
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@@ -892,7 +892,9 @@ namespace Game.DataStorage
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public uint GetEmptyAnimStateID()
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{
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return AnimationDataStorage.GetNumRows();
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return 1778;
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// TEMP: well... AnimationData.db2 in 11.0.0 has more rows than max hardcoded anim id in client
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//return AnimationDataStorage.GetNumRows();
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}
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public List<uint> GetAreasForGroup(uint areaGroupId)
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@@ -85,7 +85,7 @@ namespace Game.DataStorage
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public uint Id;
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public ushort Fallback;
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public byte BehaviorTier;
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public int BehaviorID;
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public short BehaviorID;
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public int[] Flags = new int[2];
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}
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@@ -92,11 +92,17 @@ namespace Game.DataStorage
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public int Flags;
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public int IconFileDataID;
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public int RequiredPlayerConditionID;
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public short[] MapId = new short[16];
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public bool HasFlag(BattlemasterListFlags battlemasterListFlags) { return (Flags & (int)battlemasterListFlags) != 0; }
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}
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public sealed class BattlemasterListXMapRecord
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{
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public uint ID;
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public int MapID;
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public uint BattlemasterListID;
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}
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public sealed class BroadcastTextRecord
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{
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public LocalizedString Text;
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@@ -36,10 +36,8 @@ namespace Game.DataStorage
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public uint Id;
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public int ItemBonusTreeGroupID;
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public int DstItemBonusTreeID;
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public sbyte Type;
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public int Value;
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public int MythicPlusSeasonID;
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public int PvPSeasonID;
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public int RequiredTimeEventPassed;
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public uint SrcItemBonusTreeID;
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}
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@@ -198,6 +196,8 @@ namespace Game.DataStorage
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public uint Id;
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public ushort SecondaryID;
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public int Flags;
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public int ChrRacesID;
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public int Sex;
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public uint ChrModelID;
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public int SortIndex;
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public int ChrCustomizationCategoryID;
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@@ -468,7 +468,7 @@ namespace Game.DataStorage
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public int PortraitTextureFileDataID;
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public ushort ObjectEffectPackageID;
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public ushort AnimReplacementSetID;
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public byte Flags;
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public int Flags;
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public int StateSpellVisualKitID;
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public float PlayerOverrideScale;
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public float PetInstanceScale; // scale of not own player pets inside dungeons/raids/scenarios
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@@ -478,6 +478,9 @@ namespace Game.DataStorage
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public sbyte Gender;
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public int DissolveOutEffectID;
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public sbyte CreatureModelMinLod;
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public ushort ConditionalCreatureModelID;
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public float Unknown_1100_1;
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public ushort Unknown_1100_2;
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public int[] TextureVariationFileDataID = new int[4];
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}
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@@ -510,7 +513,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public float[] GeoBox = new float[6];
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public uint Flags;
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public int Flags;
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public uint FileDataID;
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public float WalkSpeed;
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public float RunSpeed;
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@@ -539,9 +542,10 @@ namespace Game.DataStorage
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public float OverrideNameScale;
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public float OverrideSelectionRadius;
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public float TamedPetBaseScale;
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public sbyte Unknown820_1; // scale related
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public float Unknown820_2; // scale related
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public float[] Unknown820_3 = new float[2]; // scale related
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public sbyte MountScaleOtherIndex;
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public float MountScaleSelf;
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public ushort Unknown1100;
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public float[] MountScaleOther = new float[2];
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public bool HasFlag(CreatureModelDataFlags creatureModelDataFlags) { return (Flags & (uint)creatureModelDataFlags) != 0; }
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}
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@@ -617,6 +621,7 @@ namespace Game.DataStorage
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public int MaxQtyWorldStateID;
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public uint RechargingAmountPerCycle;
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public uint RechargingCycleDurationMS;
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public float AccountTransferPercentage;
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public int[] Flags = new int[2];
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public bool HasFlag(CurrencyTypesFlags currencyTypesFlags) { return (Flags[0] & (int)currencyTypesFlags) != 0; }
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@@ -43,7 +43,7 @@ namespace Game.DataStorage
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public byte MinPlayers;
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public byte MaxPlayers;
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public ushort Flags;
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public byte ItemContext;
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public sbyte ItemContext;
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public byte ToggleDifficultyID;
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public uint GroupSizeHealthCurveID;
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public uint GroupSizeDmgCurveID;
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@@ -8,9 +8,9 @@ namespace Game.DataStorage
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public uint Id;
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public long RaceMask;
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public string EmoteSlashCommand;
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public int AnimId;
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public uint EmoteFlags;
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public byte EmoteSpecProc;
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public short AnimID;
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public int EmoteFlags;
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public int EmoteSpecProc;
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public uint EmoteSpecProcParam;
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public uint EventSoundID;
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public uint SpellVisualKitId;
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@@ -39,7 +39,7 @@ namespace Game.DataStorage
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public uint Id;
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public ushort Faction;
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public ushort Flags;
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public int Flags;
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public byte FactionGroup;
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public byte FriendGroup;
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public byte EnemyGroup;
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@@ -24,6 +24,7 @@ namespace Game.DataStorage
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public int AlternateDisplayType;
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public int ClientCreatureDisplayInfoID;
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public int ClientItemID;
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public ushort Unknown1100;
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public Vector3 GeoBoxMin
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{
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@@ -50,6 +51,7 @@ namespace Game.DataStorage
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public int PhaseUseFlags;
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public int PhaseID;
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public int PhaseGroupID;
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public ushort Unknown1100;
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public int[] PropValue = new int[8];
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}
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@@ -133,7 +135,7 @@ namespace Game.DataStorage
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public byte AllianceGarrFollRaceID;
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public uint HordeGarrClassSpecID;
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public uint AllianceGarrClassSpecID;
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public sbyte Quality;
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public int Quality;
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public byte FollowerLevel;
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public ushort ItemLevelWeapon;
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public ushort ItemLevelArmor;
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@@ -206,7 +208,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public string Name;
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public byte PlotType;
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public sbyte PlotType;
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public uint HordeConstructObjID;
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public uint AllianceConstructObjID;
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public byte Flags;
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@@ -293,7 +295,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public uint SpellID;
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public byte GlyphType;
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public sbyte GlyphType;
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public byte GlyphExclusiveCategoryID;
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public uint SpellIconID;
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}
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@@ -311,7 +313,7 @@ namespace Game.DataStorage
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public int GossipNpcOption;
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public int LFGDungeonsID;
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public int TrainerID;
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public int GarrFollowerTypeID;
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public sbyte GarrFollowerTypeID;
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public int CharShipmentID;
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public int GarrTalentTreeID;
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public int UiMapID;
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@@ -52,7 +52,7 @@ namespace Game.DataStorage
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public sealed class ItemAppearanceRecord
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{
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public uint Id;
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public int DisplayType;
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public sbyte DisplayType;
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public uint ItemDisplayInfoID;
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public int DefaultIconFileDataID;
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public int UiOrder;
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@@ -164,7 +164,7 @@ namespace Game.DataStorage
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public sealed class ItemContextPickerEntryRecord
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{
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public uint Id;
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public byte ItemCreationContext;
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public sbyte ItemCreationContext;
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public byte OrderIndex;
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public int PVal;
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public int LabelID;
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@@ -329,7 +329,7 @@ namespace Game.DataStorage
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public ushort RequiredSkillRank;
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public uint RequiredAbility;
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public ushort ItemLevel;
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public int[] Flags = new int[4];
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public int[] Flags = new int[5];
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}
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public sealed class ItemSetRecord
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@@ -373,6 +373,7 @@ namespace Game.DataStorage
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public float ItemRange;
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public float[] StatPercentageOfSocket = new float[ItemConst.MaxStats];
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public int[] StatPercentEditor = new int[ItemConst.MaxStats];
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public int[] StatModifierBonusStat = new int[ItemConst.MaxStats];
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public uint Stackable;
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public uint MaxCount;
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public uint MinReputation;
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@@ -382,7 +383,7 @@ namespace Game.DataStorage
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public uint VendorStackCount;
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public float PriceVariance;
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public float PriceRandomValue;
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public int[] Flags = new int[4];
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public int[] Flags = new int[5];
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public uint FactionRelated;
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public int ModifiedCraftingReagentItemID;
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public uint ContentTuningID;
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@@ -413,7 +414,6 @@ namespace Game.DataStorage
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public byte PageMaterialID;
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public byte Bonding;
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public byte DamageType;
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public sbyte[] StatModifierBonusStat = new sbyte[ItemConst.MaxStats];
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public byte ContainerSlots;
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public byte RequiredPVPMedal;
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public byte RequiredPVPRank;
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@@ -59,6 +59,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public LocalizedString Name;
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public int Expansion;
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public int PlayerConditionID;
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}
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}
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@@ -38,6 +38,7 @@ namespace Game.DataStorage
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public int ZmpFileDataID;
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public int WdtFileDataID;
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public int NavigationMaxDistance;
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public int PreloadFileDataID;
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public uint[] Flags = new uint[3];
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// Helpers
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@@ -127,7 +128,7 @@ namespace Game.DataStorage
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public int LockID;
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public MapDifficultyResetInterval ResetInterval;
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public uint MaxPlayers;
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public int ItemContext;
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public byte ItemContext;
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public uint ItemContextPickerID;
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public int Flags;
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public int ContentTuningID;
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@@ -227,6 +228,7 @@ namespace Game.DataStorage
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public uint Id;
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public uint CreatureDisplayInfoID;
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public uint PlayerConditionID;
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public ushort Unknown1100;
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public uint MountID;
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}
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@@ -244,6 +246,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public int MilestoneSeason;
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public int StartTimeEvent;
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public int ExpansionLevel;
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public int HeroicLFGDungeonMinGear;
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}
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@@ -106,7 +106,7 @@ namespace Game.DataStorage
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public sbyte ChrSpecializationRole;
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public uint ModifierTreeID;
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public sbyte PowerType;
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public byte PowerTypeComp;
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public sbyte PowerTypeComp;
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public byte PowerTypeValue;
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public int WeaponSubclassMask;
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public byte MaxGuildLevel;
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@@ -151,7 +151,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public string GlobalStringBaseTag;
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public byte ActualType;
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public sbyte ActualType;
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public byte Red;
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public byte Green;
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public byte Blue;
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@@ -171,9 +171,9 @@ namespace Game.DataStorage
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public int RegenInterruptTimeMS;
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public float RegenPeace;
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public float RegenCombat;
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public short Flags;
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public int Flags;
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public bool HasFlag(PowerTypeFlags powerTypeFlags) { return (Flags & (short)powerTypeFlags) != 0; }
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public bool HasFlag(PowerTypeFlags powerTypeFlags) { return (Flags & (int)powerTypeFlags) != 0; }
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}
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public sealed class PrestigeLevelInfoRecord
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@@ -19,9 +19,9 @@ namespace Game.DataStorage
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public sealed class ScenarioStepRecord
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{
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public uint Id;
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public string Description;
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public string Title;
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public uint Id;
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public ushort ScenarioID;
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public uint CriteriaTreeId;
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public uint RewardQuestID;
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@@ -88,7 +88,7 @@ namespace Game.DataStorage
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public sbyte CanLink;
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public uint ParentSkillLineID;
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public int ParentTierIndex;
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public ushort Flags;
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public int Flags;
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public int SpellBookSpellID;
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public int ExpansionNameSharedStringID;
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public int HordeExpansionNameSharedStringID;
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@@ -133,8 +133,8 @@ namespace Game.DataStorage
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public long RaceMask;
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public ushort SkillID;
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public int ClassMask;
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public ushort Flags;
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public sbyte Availability;
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public int Flags;
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public int Availability;
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public sbyte MinLevel;
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public ushort SkillTierID;
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@@ -374,6 +374,7 @@ namespace Game.DataStorage
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public string HordeName;
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public int Duration;
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public uint[] EffectArg = new uint[ItemConst.MaxItemEnchantmentEffects];
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public int Flags;
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public float[] EffectScalingPoints = new float[ItemConst.MaxItemEnchantmentEffects];
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public uint IconFileDataID;
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public int MinItemLevel;
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@@ -382,7 +383,6 @@ namespace Game.DataStorage
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public uint TransmogCost;
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public ushort[] EffectPointsMin = new ushort[ItemConst.MaxItemEnchantmentEffects];
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public ushort ItemVisual;
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public ushort Flags;
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public ushort RequiredSkillID;
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public ushort RequiredSkillRank;
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public ushort ItemLevel;
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@@ -450,6 +450,7 @@ namespace Game.DataStorage
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public byte DifficultyID;
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public ushort CastingTimeIndex;
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public ushort DurationIndex;
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public ushort PvPDurationIndex;
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public ushort RangeIndex;
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public byte SchoolMask;
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public float Speed;
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@@ -647,6 +648,17 @@ namespace Game.DataStorage
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public int DissolveEffectID;
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public int ModelPosition;
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public sbyte Unknown901;
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public ushort Unknown1100;
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}
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public sealed class SpellVisualKitRecord
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{
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public uint ID;
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public int ClutterLevel;
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public int FallbackSpellVisualKitId;
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public ushort DelayMin;
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public ushort DelayMax;
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public int[] Flags = new int[2];
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}
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public sealed class SpellVisualMissileRecord
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@@ -666,21 +678,12 @@ namespace Game.DataStorage
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public uint Flags;
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public ushort SpellMissileMotionID;
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public uint AnimKitID;
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public sbyte ClutterLevel;
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public int ClutterLevel;
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public int DecayTimeAfterImpact;
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public ushort Unused1100;
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public uint SpellVisualMissileSetID;
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}
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public sealed class SpellVisualKitRecord
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{
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public uint Id;
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public sbyte FallbackPriority;
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public int FallbackSpellVisualKitId;
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public ushort DelayMin;
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public ushort DelayMax;
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public int[] Flags = new int[2];
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}
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public sealed class SpellXSpellVisualRecord
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{
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public uint Id;
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@@ -125,6 +125,7 @@ namespace Game.DataStorage
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public int RequiredLevel;
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public int FreeSharedStringID;
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public int SpendMoreSharedStringID;
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public int TraitCondAccountElementID;
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public TraitConditionType GetCondType() { return (TraitConditionType)CondType; }
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}
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@@ -199,8 +200,9 @@ namespace Game.DataStorage
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public int TraitTreeID;
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public int PosX;
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public int PosY;
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public sbyte Type;
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public byte Type;
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public int Flags;
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public int TraitSubTreeID;
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public TraitNodeType GetNodeType() { return (TraitNodeType)Type; }
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}
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@@ -211,6 +213,7 @@ namespace Game.DataStorage
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public int TraitDefinitionID;
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public int MaxRanks;
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public byte NodeEntryType;
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public int TraitSubTreeID;
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||||
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||||
public TraitNodeEntryType GetNodeEntryType() { return (TraitNodeEntryType)NodeEntryType; }
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}
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@@ -219,7 +222,7 @@ namespace Game.DataStorage
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{
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||||
public uint Id;
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||||
public int TraitCondID;
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||||
public uint TraitNodeEntryID;
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public int TraitNodeEntryID;
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||||
}
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public sealed class TraitNodeEntryXTraitCostRecord
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||||
@@ -342,15 +345,15 @@ namespace Game.DataStorage
|
||||
public string Name;
|
||||
public uint Id;
|
||||
public int ClassMask;
|
||||
public uint TrackingQuestID;
|
||||
public int TrackingQuestID;
|
||||
public int Flags;
|
||||
public uint TransmogSetGroupID;
|
||||
public int ItemNameDescriptionID;
|
||||
public ushort ParentTransmogSetID;
|
||||
public byte Unknown810;
|
||||
public byte ExpansionID;
|
||||
public int ParentTransmogSetID;
|
||||
public int Unknown810;
|
||||
public int ExpansionID;
|
||||
public int PatchID;
|
||||
public short UiOrder;
|
||||
public int UiOrder;
|
||||
public uint PlayerConditionID;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Game.DataStorage
|
||||
public int BkgAtlasID;
|
||||
public int AlternateUiMapGroup;
|
||||
public int ContentTuningID;
|
||||
public int AdventureMapTextureKitID;
|
||||
|
||||
public bool HasFlag(UiMapFlag uiMapFlag) { return (Flags & (int)uiMapFlag) != 0; }
|
||||
}
|
||||
@@ -85,9 +86,9 @@ namespace Game.DataStorage
|
||||
public sealed class UnitConditionRecord
|
||||
{
|
||||
public uint Id;
|
||||
public byte Flags;
|
||||
public int Flags;
|
||||
public byte[] Variable = new byte[8];
|
||||
public sbyte[] Op = new sbyte[8];
|
||||
public byte[] Op = new byte[8];
|
||||
public int[] Value = new int[8];
|
||||
|
||||
public bool HasFlag(UnitConditionFlags unitConditionFlags) { return (Flags & (byte)unitConditionFlags) != 0; }
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Game.DataStorage
|
||||
public int Flags;
|
||||
public int FlagsB;
|
||||
public int FlagsC;
|
||||
public sbyte AttachmentID;
|
||||
public int AttachmentID;
|
||||
public float EnterPreDelay;
|
||||
public float EnterSpeed;
|
||||
public float EnterGravity;
|
||||
@@ -48,12 +48,12 @@ namespace Game.DataStorage
|
||||
public float EnterMaxDuration;
|
||||
public float EnterMinArcHeight;
|
||||
public float EnterMaxArcHeight;
|
||||
public int EnterAnimStart;
|
||||
public int EnterAnimLoop;
|
||||
public int RideAnimStart;
|
||||
public int RideAnimLoop;
|
||||
public int RideUpperAnimStart;
|
||||
public int RideUpperAnimLoop;
|
||||
public short EnterAnimStart;
|
||||
public short EnterAnimLoop;
|
||||
public short RideAnimStart;
|
||||
public short RideAnimLoop;
|
||||
public short RideUpperAnimStart;
|
||||
public short RideUpperAnimLoop;
|
||||
public float ExitPreDelay;
|
||||
public float ExitSpeed;
|
||||
public float ExitGravity;
|
||||
@@ -61,9 +61,9 @@ namespace Game.DataStorage
|
||||
public float ExitMaxDuration;
|
||||
public float ExitMinArcHeight;
|
||||
public float ExitMaxArcHeight;
|
||||
public int ExitAnimStart;
|
||||
public int ExitAnimLoop;
|
||||
public int ExitAnimEnd;
|
||||
public short ExitAnimStart;
|
||||
public short ExitAnimLoop;
|
||||
public short ExitAnimEnd;
|
||||
public short VehicleEnterAnim;
|
||||
public sbyte VehicleEnterAnimBone;
|
||||
public short VehicleExitAnim;
|
||||
|
||||
Reference in New Issue
Block a user