Core/DataStores: Updated to 11.0.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/df511503815b7798c83acbffbb1ce5208f189ce7)
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@@ -892,7 +892,9 @@ namespace Game.DataStorage
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public uint GetEmptyAnimStateID()
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{
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return AnimationDataStorage.GetNumRows();
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return 1778;
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// TEMP: well... AnimationData.db2 in 11.0.0 has more rows than max hardcoded anim id in client
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//return AnimationDataStorage.GetNumRows();
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}
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public List<uint> GetAreasForGroup(uint areaGroupId)
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