Core/GameObjects: Defined more GameObjectFlags and GameObjectDynamicLowFlags
Port From (https://github.com/TrinityCore/TrinityCore/commit/21fefb31893dba5b6e2b909a672a3925a1534965)
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@@ -117,13 +117,13 @@ namespace Game.Entities
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case GameObjectTypes.Chest:
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case GameObjectTypes.Goober:
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if (gameObject.ActivateToQuest(receiver))
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dynFlags |= GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Sparkle;
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dynFlags |= GameObjectDynamicLowFlags.Activate | GameObjectDynamicLowFlags.Sparkle | GameObjectDynamicLowFlags.Highlight;
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else if (receiver.IsGameMaster())
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dynFlags |= GameObjectDynamicLowFlags.Activate;
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break;
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case GameObjectTypes.Generic:
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if (gameObject.ActivateToQuest(receiver))
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dynFlags |= GameObjectDynamicLowFlags.Sparkle;
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dynFlags |= GameObjectDynamicLowFlags.Sparkle | GameObjectDynamicLowFlags.Highlight;
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break;
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case GameObjectTypes.Transport:
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case GameObjectTypes.MapObjTransport:
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