Core/Misc: Fixed animation issues after 8.3.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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@@ -300,7 +300,7 @@ namespace Game.Entities
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SetDynamicFlags((UnitDynFlags)dynamicFlags);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), (uint)CliDB.AnimationDataStorage.Count);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), Global.DB2Mgr.GetEmptyAnimStateID());
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SetBaseAttackTime(WeaponAttackType.BaseAttack, cInfo.BaseAttackTime);
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SetBaseAttackTime(WeaponAttackType.OffAttack, cInfo.BaseAttackTime);
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