Core/Misc: Fixed animation issues after 8.3.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/)
This commit is contained in:
hondacrx
2020-04-24 23:59:32 -04:00
parent 7d58d36c36
commit 25feacd08e
4 changed files with 12 additions and 5 deletions
+1 -1
View File
@@ -300,7 +300,7 @@ namespace Game.Entities
SetDynamicFlags((UnitDynFlags)dynamicFlags);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), (uint)CliDB.AnimationDataStorage.Count);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), Global.DB2Mgr.GetEmptyAnimStateID());
SetBaseAttackTime(WeaponAttackType.BaseAttack, cInfo.BaseAttackTime);
SetBaseAttackTime(WeaponAttackType.OffAttack, cInfo.BaseAttackTime);