Core/Movement: Formation Rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/924116f0461f5e1e03a026129b81dfe23faa20e4)
This commit is contained in:
@@ -77,7 +77,7 @@ namespace Game.Movement
|
||||
// Call for creature group update
|
||||
Creature creature = owner.ToCreature();
|
||||
if (creature != null)
|
||||
creature.SignalFormationMovement(_destination, _movementId);
|
||||
creature.SignalFormationMovement();
|
||||
}
|
||||
|
||||
public override void DoReset(T owner)
|
||||
@@ -124,7 +124,7 @@ namespace Game.Movement
|
||||
// Call for creature group update
|
||||
Creature creature = owner.ToCreature();
|
||||
if (creature != null)
|
||||
creature.SignalFormationMovement(_destination, _movementId);
|
||||
creature.SignalFormationMovement();
|
||||
}
|
||||
|
||||
if (owner.MoveSpline.Finalized())
|
||||
|
||||
Reference in New Issue
Block a user