Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
This commit is contained in:
@@ -76,12 +76,6 @@ namespace Game.AI
|
||||
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
|
||||
}
|
||||
|
||||
public override void OnCharmed(bool apply)
|
||||
{
|
||||
me.NeedChangeAI = true;
|
||||
me.IsAIEnabled = false;
|
||||
}
|
||||
|
||||
public override void MoveInLineOfSight(Unit who) { }
|
||||
|
||||
public override void EnterEvadeMode(EvadeReason why) { }
|
||||
@@ -98,7 +92,7 @@ namespace Game.AI
|
||||
public override void AttackStart(Unit unit) { }
|
||||
public override void UpdateAI(uint diff) { }
|
||||
public override void EnterEvadeMode(EvadeReason why) { }
|
||||
public override void OnCharmed(bool apply) { }
|
||||
public override void OnCharmed(bool isNew) { }
|
||||
}
|
||||
|
||||
public class CritterAI : PassiveAI
|
||||
|
||||
Reference in New Issue
Block a user