Core/AI: Clean up charm AI handling.

Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
This commit is contained in:
hondacrx
2021-10-31 13:55:26 -04:00
parent 7050fda482
commit 26940fa650
33 changed files with 472 additions and 443 deletions
+1 -7
View File
@@ -76,12 +76,6 @@ namespace Game.AI
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
}
public override void OnCharmed(bool apply)
{
me.NeedChangeAI = true;
me.IsAIEnabled = false;
}
public override void MoveInLineOfSight(Unit who) { }
public override void EnterEvadeMode(EvadeReason why) { }
@@ -98,7 +92,7 @@ namespace Game.AI
public override void AttackStart(Unit unit) { }
public override void UpdateAI(uint diff) { }
public override void EnterEvadeMode(EvadeReason why) { }
public override void OnCharmed(bool apply) { }
public override void OnCharmed(bool isNew) { }
}
public class CritterAI : PassiveAI