Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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@@ -958,7 +958,7 @@ namespace Game.AI
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}
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case SmartActions.SetInCombatWithZone:
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{
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if (_me != null && _me.IsAIEnabled)
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if (_me != null && _me.IsAIEnabled())
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{
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_me.GetAI().DoZoneInCombat();
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Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature: {_me.GetGUID()}");
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