Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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@@ -36,8 +36,6 @@ namespace Game.Entities
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//AI
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protected UnitAI i_AI;
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protected UnitAI i_disabledAI;
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public bool IsAIEnabled { get; set; }
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public bool NeedChangeAI { get; set; }
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//Movement
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protected float[] m_speed_rate = new float[(int)UnitMoveType.Max];
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