Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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@@ -217,7 +217,7 @@ namespace Game.Maps
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{
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creature.CombatStop();
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creature.GetThreatManager().ClearAllThreat();
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if (creature.IsAIEnabled)
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if (creature.IsAIEnabled())
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creature.GetAI().EnterEvadeMode();
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}
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}
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