Core/AI: Clean up charm AI handling.

Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
This commit is contained in:
hondacrx
2021-10-31 13:55:26 -04:00
parent 7050fda482
commit 26940fa650
33 changed files with 472 additions and 443 deletions
+2 -2
View File
@@ -327,8 +327,8 @@ namespace Scripts.Spells.Quest
if (!creatureTarget.IsPet() && creatureTarget.GetEntry() == _originalEntry)
{
creatureTarget.UpdateEntry(_newEntry);
if (_shouldAttack && creatureTarget.IsAIEnabled)
creatureTarget.GetAI().AttackStart(GetCaster());
if (_shouldAttack)
creatureTarget.EngageWithTarget(GetCaster());
if (_despawnTime != 0)
creatureTarget.DespawnOrUnsummon(_despawnTime);