Core/AI: Clean up charm AI handling.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e4e8c1c59c8b37216814526b4d2551f23934f465)
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@@ -327,8 +327,8 @@ namespace Scripts.Spells.Quest
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if (!creatureTarget.IsPet() && creatureTarget.GetEntry() == _originalEntry)
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{
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creatureTarget.UpdateEntry(_newEntry);
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if (_shouldAttack && creatureTarget.IsAIEnabled)
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creatureTarget.GetAI().AttackStart(GetCaster());
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if (_shouldAttack)
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creatureTarget.EngageWithTarget(GetCaster());
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if (_despawnTime != 0)
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creatureTarget.DespawnOrUnsummon(_despawnTime);
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