Core/Players: Corrected shield block value calculations
Port From (https://github.com/TrinityCore/TrinityCore/commit/31d3080091643d4e348ec53c5bec3caf0e17110f)
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@@ -5761,8 +5761,7 @@ namespace Game.Entities
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ParryPercentage), 0.0f);
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BlockPercentage), 0.0f);
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// Static 30% damage blocked
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ShieldBlock), 30u);
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ShieldBlock), 0u);
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// Dodge percentage
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DodgePercentage), 0.0f);
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