Core/Instances: Add new config options to control the time when both daily and weekly resets occur (will not be restricted to instances only)
Port From (https://github.com/TrinityCore/TrinityCore/commit/cedf09f93c44be2abf1c2b40e0e4c51f95f2975c)
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@@ -347,7 +347,7 @@ namespace Game.Maps
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public DateTime GetNextResetTime(MapDb2Entries entries)
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{
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DateTime dateTime = GameTime.GetDateAndTime();
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int resetHour = ConfigMgr.GetDefaultValue("ResetSchedule.DailyHour", 9);
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int resetHour = WorldConfig.GetIntValue(WorldCfg.ResetScheduleHour);
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int hour = 0;
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int day = 0;
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@@ -363,7 +363,7 @@ namespace Game.Maps
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}
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case MapDifficultyResetInterval.Weekly:
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{
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int resetDay = ConfigMgr.GetDefaultValue("ResetSchedule.WeeklyDay", 2);
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int resetDay = WorldConfig.GetIntValue(WorldCfg.ResetScheduleWeekDay);
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int daysAdjust = resetDay - dateTime.Day;
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if (dateTime.Day > resetDay || (dateTime.Day == resetDay && dateTime.Hour >= resetHour))
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daysAdjust += 7; // passed it for current week, grab time from next week
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@@ -541,7 +541,8 @@ namespace Game
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Values[WorldCfg.InstanceIgnoreRaid] = GetDefaultValue("Instance.IgnoreRaid", false);
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Values[WorldCfg.CastUnstuck] = GetDefaultValue("CastUnstuck", true);
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Values[WorldCfg.InstanceResetTimeHour] = GetDefaultValue("Instance.ResetTimeHour", 4);
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Values[WorldCfg.ResetScheduleWeekDay] = GetDefaultValue("ResetSchedule.WeekDay", 2);
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Values[WorldCfg.ResetScheduleHour] = GetDefaultValue("ResetSchedule.Hour", 8);
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Values[WorldCfg.InstanceUnloadDelay] = GetDefaultValue("Instance.UnloadDelay", 30 * Time.Minute * Time.InMilliseconds);
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Values[WorldCfg.DailyQuestResetTimeHour] = GetDefaultValue("Quests.DailyResetTime", 3);
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if ((int)Values[WorldCfg.DailyQuestResetTimeHour] > 23)
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