Core/Instances: Add new config options to control the time when both daily and weekly resets occur (will not be restricted to instances only)

Port From (https://github.com/TrinityCore/TrinityCore/commit/cedf09f93c44be2abf1c2b40e0e4c51f95f2975c)
This commit is contained in:
hondacrx
2022-10-04 17:02:16 -04:00
parent 8d2770081b
commit 276d199a6f
4 changed files with 22 additions and 11 deletions
@@ -347,7 +347,7 @@ namespace Game.Maps
public DateTime GetNextResetTime(MapDb2Entries entries)
{
DateTime dateTime = GameTime.GetDateAndTime();
int resetHour = ConfigMgr.GetDefaultValue("ResetSchedule.DailyHour", 9);
int resetHour = WorldConfig.GetIntValue(WorldCfg.ResetScheduleHour);
int hour = 0;
int day = 0;
@@ -363,7 +363,7 @@ namespace Game.Maps
}
case MapDifficultyResetInterval.Weekly:
{
int resetDay = ConfigMgr.GetDefaultValue("ResetSchedule.WeeklyDay", 2);
int resetDay = WorldConfig.GetIntValue(WorldCfg.ResetScheduleWeekDay);
int daysAdjust = resetDay - dateTime.Day;
if (dateTime.Day > resetDay || (dateTime.Day == resetDay && dateTime.Hour >= resetHour))
daysAdjust += 7; // passed it for current week, grab time from next week