Core/SAI: Remove SMART_ACTION_ADD_AURA & actions to change object flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/5ba93a95de911277908596d805e7fa7f38a18c3a)
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@@ -571,19 +571,6 @@ namespace Game.AI
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}
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break;
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}
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case SmartActions.AddAura:
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{
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foreach (var target in targets)
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{
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if (IsUnit(target))
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{
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target.ToUnit().AddAura(e.Action.cast.spell, target.ToUnit());
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_ADD_AURA: Adding aura {0} to unit {1}",
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e.Action.cast.spell, target.GetGUID().ToString());
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}
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}
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break;
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}
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case SmartActions.ActivateGobject:
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{
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foreach (var target in targets)
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@@ -2042,27 +2029,6 @@ namespace Game.AI
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target.ToCreature().SetControlled(e.Action.setRoot.root != 0, UnitState.Root);
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break;
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}
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case SmartActions.SetGoFlag:
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{
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foreach (var target in targets)
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if (IsGameObject(target))
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target.ToGameObject().SetFlags((GameObjectFlags)e.Action.goFlag.flag);
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break;
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}
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case SmartActions.AddGoFlag:
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{
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foreach (var target in targets)
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if (IsGameObject(target))
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target.ToGameObject().AddFlag((GameObjectFlags)e.Action.goFlag.flag);
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break;
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}
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case SmartActions.RemoveGoFlag:
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{
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foreach (var target in targets)
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if (IsGameObject(target))
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target.ToGameObject().RemoveFlag((GameObjectFlags)e.Action.goFlag.flag);
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break;
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}
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case SmartActions.SummonCreatureGroup:
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{
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GetBaseObject().SummonCreatureGroup((byte)e.Action.creatureGroup.group, out List<TempSummon> summonList);
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