Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.

Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
This commit is contained in:
hondacrx
2022-01-01 17:05:29 -05:00
parent 9b3fe829d6
commit 2842cc9c91
13 changed files with 142 additions and 71 deletions
+1 -10
View File
@@ -21,7 +21,7 @@ using Game.Maps;
namespace Game.AI
{
public class TotemAI : CreatureAI
public class TotemAI : NullCreatureAI
{
ObjectGuid _victimGuid;
@@ -30,15 +30,6 @@ namespace Game.AI
_victimGuid = ObjectGuid.Empty;
}
public override void MoveInLineOfSight(Unit who) { }
public override void JustAppeared() { }
public override void EnterEvadeMode(EvadeReason why)
{
me.CombatStop(true);
}
public override void UpdateAI(uint diff)
{
if (me.ToTotem().GetTotemType() != TotemType.Active)