Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.

Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
This commit is contained in:
hondacrx
2022-01-01 17:05:29 -05:00
parent 9b3fe829d6
commit 2842cc9c91
13 changed files with 142 additions and 71 deletions
-2
View File
@@ -56,8 +56,6 @@ namespace Game.Entities
protected uint[] m_attackTimer = new uint[(int)WeaponAttackType.Max];
// Threat+combat management
bool m_isEngaged;
CombatManager m_combatManager;
ThreatManager m_threatManager;