Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d83796f7b2111c5dcf8546bdd84eccd232ae3)
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@@ -56,8 +56,6 @@ namespace Game.Entities
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protected uint[] m_attackTimer = new uint[(int)WeaponAttackType.Max];
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// Threat+combat management
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bool m_isEngaged;
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CombatManager m_combatManager;
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ThreatManager m_threatManager;
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