Core/PacketIO: Fixed structure of SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN
Port From (https://github.com/TrinityCore/TrinityCore/commit/243d9746c379db102adad56f101379c30eb4dac3)
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@@ -272,6 +272,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(LiveRegionKeyBindingsCopyEnabled);
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_worldPacket.WriteBit(Unknown901CheckoutRelated);
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_worldPacket.WriteBit(EuropaTicketSystemStatus.HasValue);
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_worldPacket.WriteBit(Unused925.HasValue);
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_worldPacket.FlushBits();
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if (EuropaTicketSystemStatus.HasValue)
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@@ -291,6 +292,9 @@ namespace Game.Networking.Packets
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_worldPacket.WriteInt32(GameRuleValues.Count);
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_worldPacket.WriteInt16(MaxPlayerNameQueriesPerPacket);
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if (Unused925.HasValue)
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_worldPacket.WriteInt32(Unused925.Value);
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foreach (var sourceRegion in LiveRegionCharacterCopySourceRegions)
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_worldPacket.WriteInt32(sourceRegion);
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@@ -329,6 +333,7 @@ namespace Game.Networking.Packets
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public int GameRuleUnknown1;
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public List<GameRuleValuePair> GameRuleValues = new();
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public short MaxPlayerNameQueriesPerPacket = 50;
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public int? Unused925;
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}
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public class MOTD : ServerPacket
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