Core/Misc: Misc fixes/Cleanups
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@@ -2277,7 +2277,7 @@ namespace Game.Entities
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if (victimResistance <= 0)
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return 0;
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float averageResist = victimResistance / victimResistance + resistanceConstant;
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float averageResist = (float)victimResistance / (float)(victimResistance + resistanceConstant);
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float[] discreteResistProbability = new float[11];
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for (uint i = 0; i < 11; ++i)
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@@ -2393,7 +2393,7 @@ namespace Game.Entities
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return 0;
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}
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public bool IsStopped() { return !(HasUnitState(UnitState.Moving)); }
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public bool IsStopped() { return !HasUnitState(UnitState.Moving); }
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public bool HasUnitTypeMask(UnitTypeMask mask) { return Convert.ToBoolean(mask & m_unitTypeMask); }
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public void AddUnitTypeMask(UnitTypeMask mask) { m_unitTypeMask |= mask; }
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