Core/Misc: Misc fixes/Cleanups
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@@ -2974,7 +2974,7 @@ namespace Game.Entities
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public void SetTransportHomePosition(float x, float y, float z, float o) { m_transportHomePosition.Relocate(x, y, z, o); }
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public void SetTransportHomePosition(float x, float y, float z, float o) { m_transportHomePosition.Relocate(x, y, z, o); }
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public void SetTransportHomePosition(Position pos) { m_transportHomePosition.Relocate(pos); }
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public void SetTransportHomePosition(Position pos) { m_transportHomePosition.Relocate(pos); }
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public void GetTransportHomePosition(out float x, out float y, out float z, out float ori) { m_transportHomePosition.GetPosition(out x, out y, out z, out ori); }
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public void GetTransportHomePosition(out float x, out float y, out float z, out float ori) { m_transportHomePosition.GetPosition(out x, out y, out z, out ori); }
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Position GetTransportHomePosition() { return m_transportHomePosition; }
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public Position GetTransportHomePosition() { return m_transportHomePosition; }
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public uint GetWaypointPath() { return m_path_id; }
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public uint GetWaypointPath() { return m_path_id; }
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public void LoadPath(uint pathid) { m_path_id = pathid; }
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public void LoadPath(uint pathid) { m_path_id = pathid; }
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@@ -2277,7 +2277,7 @@ namespace Game.Entities
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if (victimResistance <= 0)
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if (victimResistance <= 0)
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return 0;
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return 0;
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float averageResist = victimResistance / victimResistance + resistanceConstant;
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float averageResist = (float)victimResistance / (float)(victimResistance + resistanceConstant);
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float[] discreteResistProbability = new float[11];
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float[] discreteResistProbability = new float[11];
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for (uint i = 0; i < 11; ++i)
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for (uint i = 0; i < 11; ++i)
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@@ -2393,7 +2393,7 @@ namespace Game.Entities
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return 0;
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return 0;
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}
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}
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public bool IsStopped() { return !(HasUnitState(UnitState.Moving)); }
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public bool IsStopped() { return !HasUnitState(UnitState.Moving); }
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public bool HasUnitTypeMask(UnitTypeMask mask) { return Convert.ToBoolean(mask & m_unitTypeMask); }
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public bool HasUnitTypeMask(UnitTypeMask mask) { return Convert.ToBoolean(mask & m_unitTypeMask); }
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public void AddUnitTypeMask(UnitTypeMask mask) { m_unitTypeMask |= mask; }
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public void AddUnitTypeMask(UnitTypeMask mask) { m_unitTypeMask |= mask; }
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@@ -160,10 +160,7 @@ namespace Game.Movement
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}
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}
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creature.AddUnitState(UnitState.RoamingMove);
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creature.AddUnitState(UnitState.RoamingMove);
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if (destZ < 25f)
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{
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}
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MoveSplineInit init = new MoveSplineInit(creature);
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MoveSplineInit init = new MoveSplineInit(creature);
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init.MoveTo(destX, destY, destZ);
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init.MoveTo(destX, destY, destZ);
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init.SetWalk(true);
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init.SetWalk(true);
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@@ -276,7 +276,7 @@ namespace Game.Network.Packets
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blackList.Write(_worldPacket);
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blackList.Write(_worldPacket);
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}
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}
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public RideTicket Ticket;
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public RideTicket Ticket = new RideTicket();
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public byte Result;
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public byte Result;
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public byte ResultDetail;
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public byte ResultDetail;
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public List<LFGJoinBlackList> BlackList = new List<LFGJoinBlackList>();
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public List<LFGJoinBlackList> BlackList = new List<LFGJoinBlackList>();
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