Fix build

This commit is contained in:
hondacrx
2017-11-13 14:14:59 -05:00
parent 02535a0d47
commit 2960d88aed
6 changed files with 7 additions and 8 deletions
+1 -1
View File
@@ -2950,7 +2950,7 @@ namespace Game.Entities
uint runeCooldown = GetRuneBaseCooldown();
while (runes < maxRunes)
{
SetRuneCooldown((byte)runes, runeCooldown, false);
SetRuneCooldown((byte)runes, runeCooldown);
++runes;
}
}
+2 -2
View File
@@ -2850,7 +2850,7 @@ namespace Game.Entities
/**********************************/
/*************Runes****************/
/**********************************/
public void SetRuneCooldown(byte index, uint cooldown, bool casted = false)
public void SetRuneCooldown(byte index, uint cooldown)
{
m_runes.Cooldown[index] = cooldown;
m_runes.SetRuneState(index, (cooldown == 0) ? true : false);
@@ -2890,7 +2890,7 @@ namespace Game.Entities
{
int maxRunes = GetMaxPower(PowerType.Runes);
ResyncRunes data = new ResyncRunes(maxRunes);
ResyncRunes data = new ResyncRunes();
data.Runes.Start = (byte)((1 << maxRunes) - 1);
data.Runes.Count = GetRunesState();