Fix build
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@@ -2950,7 +2950,7 @@ namespace Game.Entities
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uint runeCooldown = GetRuneBaseCooldown();
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while (runes < maxRunes)
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{
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SetRuneCooldown((byte)runes, runeCooldown, false);
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SetRuneCooldown((byte)runes, runeCooldown);
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++runes;
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}
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}
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@@ -2850,7 +2850,7 @@ namespace Game.Entities
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/**********************************/
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/*************Runes****************/
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/**********************************/
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public void SetRuneCooldown(byte index, uint cooldown, bool casted = false)
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public void SetRuneCooldown(byte index, uint cooldown)
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{
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m_runes.Cooldown[index] = cooldown;
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m_runes.SetRuneState(index, (cooldown == 0) ? true : false);
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@@ -2890,7 +2890,7 @@ namespace Game.Entities
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{
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int maxRunes = GetMaxPower(PowerType.Runes);
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ResyncRunes data = new ResyncRunes(maxRunes);
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ResyncRunes data = new ResyncRunes();
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data.Runes.Start = (byte)((1 << maxRunes) - 1);
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data.Runes.Count = GetRunesState();
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